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In VBA, an assignment of variables of type Object is a shallow copy, an assignment for all other types (numeric types, String, user defined types, arrays) is a deep copy. So the keyword Set for an assignment signals a shallow copy and the (optional) keyword Let signals a deep copy. There is no built-in method for deep copies of Objects in VBA.
C++ objects in general behave like primitive types, so to copy a C++ object one could use the '=' (assignment) operator. There is a default assignment operator provided for all classes, but its effect may be altered through the use of operator overloading. There are dangers when using this technique (see slicing).
It was lacking the initial simple definition of the term so I added it. Plus I added an introduction for simple copies. That can be expanded to give examples of how overloading applies to object copying. Copy constructors ditto. It still needs to be improved. --Radacovsky 00:00, 27 October 2006 (UTC) Hi i have added an example code which ...
These cases are collectively called copy-initialization and are equivalent to: [2] T x = a; It is however, not guaranteed that a copy constructor will be called in these cases, because the C++ Standard allows the compiler to optimize the copy away in certain cases, one example being the return value optimization (sometimes referred to as RVO).
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Making a shallow copy of a const or immutable value removes the outer layer of immutability: Copying an immutable string (immutable(char[])) returns a string (immutable(char)[]). The immutable pointer and length are being copied and the copies are mutable. The referred data has not been copied and keeps its qualifier, in the example immutable.
Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.