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Factorio is a construction and management simulation game developed and published by Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows , macOS , and Linux on 14 August 2020 following an early access phase, which was made available on 25 February 2016.
The game used paper and cardboard pieces, and did not sell well. After it went out of print, Hexagames published an unauthorized German edition in Europe called McMulti that replaced the cardboard counters with plastic pieces. In 2010, Stronghold Games approached James St. Laurent to produce an updated version of Crude: The Oil Game. St.
World Without Oil combined elements of an alternate reality game with those of a serious game. The game sketched out the overarching conditions of a realistic oil shock, then called upon players to imagine and document their lives under those conditions. Compelling player stories and ideas were incorporated into the official narrative, posted ...
They can only purchase resources they can use, and each plant may only have twice the number of resources it needs to run; a plant which uses two oil can hold up to four oil. As resources are purchased, they become more expensive; the player who is last in turn order (the person with the fewest cities connected) can buy resources at the ...
While crude oil and natural gas are also being phased out in chemical processes (e.g. production of new building blocks for plastics) as the circular economy and biobased economy (e.g. bioplastics) are being developed [17] to reduce plastic pollution, the fossil fuel phase out specifically aims to end the burning of fossil fuels and the consequent production of greenhouse gases.
The game resembles SimCity with different graphics, disasters, and rules, the former to represent oil tanker ports, petroleum storage and piping systems. [8] The user's role in the simulation was the plant manager of a refinery. One of the things the user learned was about supply and demand and how it affects the financial situation. [9]
They must build out an automated factory and supporting infrastructure. The ultimate goal is the mass-manufacture of unknown components, which are sent to FICSIT using a space elevator . [ 6 ] The player spawns on a pre-designed map in one of four locations, and must explore on foot to find resources and lift the fog of war on their map.
Turmoil is inspired by the 19th century oil rush in North America. [1] The player has to earn their way to become a successful oil entrepreneur. As the player makes money digging up and selling oil, the town will grow along with them, allowing the player to buy upgrades, such as more horses or bigger pipes.