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Created by Xavier Tassin, GeoFS was launched as GEFS-Online (Google Earth Flight Simulator) version 0.1 using a Google Earth plug-in on October 1 2010, and before that, Xavier had made another game which become to predecessor, known as the Keynoise Sportstar Flight Simulator, which featured one plane, known as the Evektor Sportstar, which is still available in GeoFS to this day. [10]
Decompilation is the process of transforming executable code into a high-level, human-readable format using a decompiler.This process is commonly used for tasks that involve reverse-engineering the logic behind executable code, such as recovering lost or unavailable source code.
Ghidra (pronounced GEE-druh; [3] / ˈ ɡ iː d r ə / [4]) is a free and open source reverse engineering tool developed by the National Security Agency (NSA) of the United States. The binaries were released at RSA Conference in March 2019; the sources were published one month later on GitHub. [5]
YSFlight differs from other simulators, such as the Microsoft Flight Simulator series, in its intentionally low-detail graphical design. [3] This allows the simulator to be run by lower-end computers, with system requirements being much less than most other flight simulators. [4] It allows for to YSFlight clients to join a multiplayer server. [5]
In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports.
In software development, obfuscation is the practice of creating source or machine code that is intentionally difficult for humans or computers to understand. Similar to obfuscation in natural language, code obfuscation may involve using unnecessarily roundabout ways to write statements.
Jad (Java Decompiler) is, as of August 2011, an unmaintained decompiler for the Java programming language. [1] Jad provides a command-line user interface to extract source code from class files . See also
Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.