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Microsoft Flight Simulator X (FSX) is a 2006 flight simulation video game originally developed by Aces Game Studio and published by Microsoft Game Studios for Microsoft Windows. It is the sequel to Microsoft Flight Simulator 2004 and the tenth installment of the Microsoft Flight Simulator series, which was first released in 1982.
Acceleration introduces new features to Flight Simulator X, including 30 new single-player and 19 multiplayer missions, three new aircraft: the F/A-18A Hornet, EH-101 helicopter and the P-51D Mustang, and new scenery enhancements for sites including Berlin, Istanbul, Cape Canaveral and the Edwards Air Force Base.
Scenery add-ons usually involve replacements for existing airports, with enhanced and more accurate detail, or large expanses of highly detailed ground scenery for specific regions of the world. Some types of scenery add-on replace or add structures to the simulator. Both freeware and payware scenery add-ons are very widely available.
The new weather engine renders more realistic clouds and weather effects, including fog that blends well with the surrounding terrain, which Microsoft's previous flight simulator releases, (Microsoft Flight Simulator X), were incapable of displaying. As seen in the screenshots, the most noticeable graphical improvements are the newer shader models.
The program included an improved weather engine, that provided true three-dimensional clouds and true localized weather conditions for the first time. [5] The engine also allowed users to download weather information from actual weather stations , allowing the simulator to synchronize the weather with the real world.
The program included an improved weather engine that provided true three-dimensional clouds and true localized weather conditions for the first time. [11] The engine also allowed users to download weather information from actual weather stations , allowing the simulator to synchronize the weather with the real world.
Microsoft Flight Simulator [b] is a flight simulation video game developed by Asobo Studio and published by Xbox Game Studios.It is an entry in the Microsoft Flight Simulator series which began in 1982, and was preceded by Microsoft Flight Simulator X in 2006.
The advent of the Internet in the mid-1990s enabled users of modern flight simulators to fly together using multiplayer functionality. In 1997, SquawkBox [25] was created by Jason Grooms as an add-on for Microsoft Flight Simulator 95, enhancing the built-in multiplayer features to allow large numbers of players to connect to the game.