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Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.
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One of the simplest examples of a stellar engine is the Shkadov thruster (named after Dr. Leonid Shkadov, who first proposed it), or a class-A stellar engine. [5] Such an engine is a stellar propulsion system, consisting of an enormous mirror/light sail—actually a massive type of solar statite large enough to classify as a megastructure—which would balance gravitational attraction towards ...
Megascale engineering (or macro-engineering) [1] is a form of exploratory engineering concerned with the construction of structures on an enormous scale. [2] Typically these structures are at least 1,000 km (620 mi) in length—in other words, at least one megameter, hence the name.
Commands with long or difficult to spell filenames can be entered by typing the first few characters and pressing a completion key, which completes the command or filename. In the case of multiple possible completions, some command-line interpreters, especially Unix shells, will list all possible completions beginning with those few characters.
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A Dyson Sphere is a megastructure added in the Utopia expansion, capable of producing massive amounts of energy at the cost of rendering the solar system uninhabitable, except for Habitats. A Ring World is a megastructure added in the Utopia expansion, offering a solar-system sized habitat equivalent to four massive habitable planets.
Megastructure may also refer to: Megastructure (planning concept) , a concept where a city or large settlement can be housed in one building Megastructures (TV series) , a television series covering feats of engineering