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Shao Kahn is a fictional character and one of the main antagonists of the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios.Depicted as emperor of the fictional realm Outworld, he is one of the franchise's primary villains.
This is an accepted version of this page This is the latest accepted revision, reviewed on 29 January 2025. Sixty of the Mortal Kombat franchise's characters featured in Armageddon (2006) This is a list of playable and boss characters from the Mortal Kombat fighting game franchise and the games in which they appear. Created by Ed Boon and John Tobias, the series depicts conflicts between ...
Kabal – Black Dragon leader rescued from near-death by Havik. He reforms the crime syndicate with new members at the cleric's behest. Kenshi – Blind swordsman who joins forces with Sub-Zero in attempt to thwart Hotaru and Onaga's plans. Li Mei – Outworld native who is rescued from the Deadly Alliance by Bo' Rai Cho.
John Tobias' sketch of unused character "Kitsune" from the original Mortal Kombat, and his concept art for Kitana in Ultimate Mortal Kombat 3. Early development of the original Mortal Kombat featured a character named "Kitsune", conceived by series co-creator and character designer John Tobias and inspired by the character of Princess Mariko from Jordan Mechner's 1984 computer game Karateka. [10]
Kano – Black Dragon leader and longtime enemy of Sonya and Jax. Kitana – Edenian princess who allied with Goro to wage war against Shao Kahn, and eventually the Deadly Alliance. Kung Lao – Shaolin monk who seeks vengeance for his friend Liu Kang's death. Quan Chi – Nefarious self-serving sorcerer who struck the deal with Shang Tsung.
Outworld, 2021 album by Black Coast; Outworld, an American progressive metal band which guitarist Rusty Cooley was a part of. See also. Outer World, video game;
Reptile's character concept was conceived by Mortal Kombat co-creator and lead programmer Ed Boon after the original 1992 game was released into arcades. Noting the success of the palette swap method used for the sprites of the game's ninja characters Scorpion and Sub-Zero, [6] he and series character designer John Tobias collaborated on including a "super secret hidden feature" in the game ...
Following this test, the staff decided to turn everybody into finishers. [6] The original idea was that Shang Tsung was a human traitor who had sold his soul. [7] Mortal Kombat art director Herman Sanchez said that as the series progressed he decided to emphasize Tsung's air of "sinister regality." [8] Shang Tsung's design varies throughout the ...