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The Curse of Monkey Island was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game in the series to be released on CD-ROM , allowing for a full musical score, fully animated cutscenes , and the introduction of voice acting for the characters.
The Curse of Monkey Island is the only game in the series to feature this style of animation; subsequent games used three-dimensional polygon animation. Threepwood, unwittingly, turns Elaine into a gold statue with a cursed ring, and she is subsequently stolen by pirates. He tracks her down before searching for another ring that can lift the curse.
Castlevania III: Dracula's Curse; Castlevania: Bloodlines; Castlevania: Curse of Darkness; Clive Barker's Undying; Crowsworn; Crusader of Centy; Curse of Enchantia; The Curse of Monkey Island; Curse of the Azure Bonds; Curses (video game)
William Tiller is an American computer game designer, writer, and artist. [1] At LucasArts, he was the lead artist and art director of The Dig, [2] the lead background artist on The Curse of Monkey Island, [3] and the lead artist on Indiana Jones and the Infernal Machine.
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As with The Curse of Monkey Island, the game was only released for Windows. The second title to use GrimE and the final original LucasArts adventure game to be released was Escape from Monkey Island. Released in 2000, the game is the fourth installment in the Monkey Island series. The game's development was led by Sean Clark and Michael Stemmle.
Jonathan Ackley is an American interactive theme park attraction and computer game designer, writer, and programmer.He is best known for being the Creative Director and Producer on Walt Disney World's Sorcerers of the Magic Kingdom and co-project leader, with Larry Ahern, for LucasArts Games The Curse of Monkey Island.
Larry Ahern began his career as an artist and animator on Monkey Island 2: LeChuck's Revenge in 1991. He was lead animator on Full Throttle in 1995, [2] and finished his tenure at LucasArts as co-project leader on The Curse of Monkey Island in 1997. After leaving LucasArts, he joined Microsoft in 2001. [3]