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Motor imagery is a mental process by which an individual rehearses or simulates a given action. It is widely used in sport training as mental practice of action, neurological rehabilitation, and has also been employed as a research paradigm in cognitive neuroscience and cognitive psychology to investigate the content and the structure of covert processes (i.e., unconscious) that precede the ...
The simulation theory of empathy holds that humans anticipate and make sense of the behavior of others by activating mental processes that, if they culminated in action, would produce similar behavior. This includes intentional behavior as well as the expression of emotions.
In psychology, the term mental models is sometimes used to refer to mental representations or mental simulation generally. The concepts of schema and conceptual models are cognitively adjacent. Elsewhere, it is used to refer to the "mental model" theory of reasoning developed by Philip Johnson-Laird and Ruth M. J. Byrne.
An example of the barberpole illusion. The grating is actually drifting downwards and to the right at 45 degrees, but its motion is captured by the elongated axis of the aperture. The barberpole illusion is a visual illusion that reveals biases in the processing of visual motion in the human brain.
Computational cognition (sometimes referred to as computational cognitive science or computational psychology or cognitive simulation) is the study of the computational basis of learning and inference by mathematical modeling, computer simulation, and behavioral experiments. In psychology, it is an approach which develops computational models ...
Body tracking: The motion capture method is often used to record the user's movements and translate the captured data into inputs for the virtual simulation. For example, if a user physically turns their head, the motion would be captured by the simulation hardware in some way and translated to a corresponding shift in view within the simulation.
Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design (for example to simulate crashes as an early step in crash testing), and in video games. Body movement is calculated using time integration methods.
A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. [1] In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene.