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  2. Time perception - Wikipedia

    en.wikipedia.org/wiki/Time_perception

    Under this model, a 55-year-old would subjectively experience time passing ⁠2 + 1 / 4times more quickly than an 11-year-old, rather than five times under the previous. This means the following periods in life would appear to be quantitatively equal: ages 0–1, 1–4, 4–9, 9–16, 16–25, 25–36, 36–49, 49–64, 64–81, 81–100 ...

  3. Apophenia - Wikipedia

    en.wikipedia.org/wiki/Apophenia

    Apophenia (/ æ p oʊ ˈ f iː n i ə /) is the tendency to perceive meaningful connections between unrelated things. [1]The term (German: Apophänie from the Greek verb ἀποφαίνειν (apophaínein)) was coined by psychiatrist Klaus Conrad in his 1958 publication on the beginning stages of schizophrenia.

  4. Specious present - Wikipedia

    en.wikipedia.org/wiki/Specious_present

    [5] The concept raises some seemingly paradoxical problems. For example, Robin Le Poidevin notes that the specious present amounts to a duration in which events are both simultaneous and successive: "What we perceive, we perceive as present—as going on right now. Can we perceive a relation between two events without also perceiving the events ...

  5. Binocular rivalry - Wikipedia

    en.wikipedia.org/wiki/Binocular_rivalry

    Binocular rivalry was discovered by Porta. [6] Porta put one book in front of one eye, and another in front of the other. He reported that he could read from one book at a time and that changing from one to the other required withdrawing the "visual virtue" from one eye and moving it to the other.

  6. Subitizing - Wikipedia

    en.wikipedia.org/wiki/Subitizing

    In addition, response times rise in a dramatic fashion, with an extra 250–350 ms added for each additional item within the display beyond about four. [ 5 ] While the increase in response time for each additional element within a display is 250–350 ms per item outside the subitizing range, there is still a significant, albeit smaller ...

  7. Perception - Wikipedia

    en.wikipedia.org/wiki/Perception

    [4] [5] Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). [5] The following process connects a person's concepts and expectations (or knowledge) with restorative and selective mechanisms, such as attention, that influence perception.

  8. “Just Because You Can, Doesn’t Mean You Should”: 30 Awful ...

    www.aol.com/54-times-people-zero-taste-060010581...

    Image credits: joecooool418 Such consumer behavior was first observed by researchers Masaaki Kurosu and Kaori Kashimur in the 90s who were studying human-computer interaction at the Hitachi Design ...

  9. Hilbert's paradox of the Grand Hotel - Wikipedia

    en.wikipedia.org/wiki/Hilbert's_paradox_of_the...

    Thus, a guest with the prior address 2-5-1-3-1 (five infinite layers) would go to room 10010000010100010 (decimal 295458). As an added step in this process, one zero can be removed from each section of the number; in this example, the guest's new room is 101000011001 (decimal 2585).

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