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Download as PDF; Printable version; In other projects ... Pages in category "Stardew Valley" The following 8 pages are in this category, out of 8 total. This ...
Stardew Valley is a 2016 farm life simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". The game was originally released for Windows in February 2016 before being ported to other platforms.
The game features conventional aspects of farm life games as well as combat and magic. The development of the game began in 2019. It was highly influenced by the games Harvest Moon, Rune Factory, and Stardew Valley, as well as the anime Sailor Moon. Upon its early access release, the game received praise for its writing, characters, mechanics ...
On October 10, 2023, Barone announced the first Stardew Valley concert tour, Stardew Valley: Festival of Seasons, featuring a selection of music from the game performed live by a chamber orchestra. [27] Barone was the co-author of The Official Stardew Valley Cookbook, which was released on May 14, 2024.
restrictive (only mods) [4] Proprietary: Undertow Games / Joonas "Regalis" Rikkonen The game was released in 2017 commercially on Steam by independent developer Undertow Games (Joonas "Regalis" Rikkonen). Source code was released on 4 June 2017 on GitHub under a restrictive mods allowing license.
The Official Stardew Valley Cookbook consists of 74 recipes from Stardew Valley, and these selections are divided into seasons. [1] Based on in-game food, the book offers options ranging from farmed foods to foraged mushrooms, berries, and fresh fish. [2]
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
Id Software: Game source released on December 23, 1997, placed under GPL-2.0-or-later on October 3, 1999. Doom 1995 2020 FPS: GPL-3.0-or-later: Sculptured Software: On July 14, 2020, Randy Linden uploaded the source code for his Super Nintendo Entertainment System conversion of Doom to GitHub. [279] Doom 3: 2004 2011 FPS: GPL-3.0-or-later: Id ...