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  2. OneShot - Wikipedia

    en.wikipedia.org/wiki/OneShot

    The game exclusively shows Niko's viewpoint, employing a top-down perspective, [3] while the player is separate, referred to by the name provided in their user account. Throughout the game, the player can make Niko sleep, causing the program to close; upon reopening, a short dream sequence is played showing Niko's old life with their mother. [2 ...

  3. One-shot deviation principle - Wikipedia

    en.wikipedia.org/wiki/One-shot_deviation_principle

    The one-shot deviation principle is very important for infinite horizon games, in which the backward induction method typically doesn't work to find SPE. In an infinite horizon game where the discount factor is less than 1, a strategy profile is a subgame perfect equilibrium if and only if it satisfies the one-shot deviation principle.

  4. Folk theorem (game theory) - Wikipedia

    en.wikipedia.org/wiki/Folk_theorem_(game_theory)

    Conditions on G (the stage game) – whether there are any technical conditions that should hold in the one-shot game in order for the theorem to work. Conditions on x (the target payoff vector of the repeated game) – whether the theorem works for any individually rational and feasible payoff vector, or only on a subset of these vectors.

  5. The Promised Neverland - Wikipedia

    en.wikipedia.org/wiki/The_Promised_Neverland

    The game is an online escape game, in which four players work together to escape a map based on The Promised Neverland series. Players control different characters, and they can use a variety of weapons and items to defeat demons. [82] The game was developed by Goodroid, published by CyberAgent, and became available on iOS and Android. [83] [82 ...

  6. Paranoia (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Paranoia_(role-playing_game)

    Paranoia is a humorous role-playing game set in a dystopian future along the lines of Nineteen Eighty-Four, Brave New World, Logan's Run, and THX 1138; however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than dark and heavy. Most of the game's humor is derived from the players' (usually futile) attempts to ...

  7. Taiko no Tatsujin: Drum 'n' Fun! - Wikipedia

    en.wikipedia.org/wiki/Taiko_no_Tatsujin:_Drum_'n...

    Mitchell Parton of Nintendo World Report gave the game 8.5/10 and described the game as "polished, fun and incredibly weird at times". He criticized the English translation and the broken motion controls, but feels that the solid core gameplay and inclusion of party games makes this game enjoyable with just about anyone.

  8. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    Multiple outcomes of games can be created when chance is involved as the moves are likely to be different each time. However, based on the strength of the strategy, some outcomes could have higher probabilities than others. Assuming that there are multiple information sets in a game, the game transforms from a static game to a dynamic game.

  9. Public goods game - Wikipedia

    en.wikipedia.org/wiki/Public_goods_game

    The empirical fact that subjects in most societies contribute anything in the simple public goods game is a challenge for game theory to explain via a motive of total self-interest, although it can do better with the "punishment" variant or the "iterated" variant; because some of the motivation to contribute is now purely "rational" if players ...