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Take Command is a series of real-time tactics video games by American studio MadMinute Games. [1] The series consist of two games, Take Command: Bull Run (2004) and Take Command - 2nd Manassas (2006). The games are real-time wargames depicting some of the major battles of the American Civil War. The developers describe the games as "real-time ...
Shiloh won Computer Gaming World ' s 1996 "Wargame of the Year" award. The editors wrote, "Sure, there's micromanaging. And yes, there's complexity, too. But the learning curve is justified, because this is simply the best 19th-century system ever designed for a wargame—realistic, challenging, and eminently replayable."
A turn-based strategy game with the goal of building an empire Imperialism II: The Age of Exploration: 1999: Mac, Win A turn-based strategy game with the goal of building an empire, based during the eponymous age Imperium Galactum: 1984: AppII, ATR, C64 A This video game is a 4X turn-based strategic level space warfare game.
Take Command may refer to: Take Command (command line interpreter), a cmd.exe replacement by JP Software; Take Command Console, a later version of the command line interpreter; Take Command (computer game), a 2006 computer game by MadMinute Games
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Bloody April uses a revision of the game system that had originally been developed for SPI's American Civil War game Terrible Swift Sword (1976). [2] In addition to the TSS rules that tracked morale and "Brigade Combat Effectiveness", players of Bloody April also have to track stragglers, the accumulation of soldier fatigue, ammunition, changing regimental assignments and strength of ...
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The word 'playtest' is also commonly used in unofficial situations where a game is being tested by a group of players for their own private use, or to denote a situation where a new strategy or game mechanic is being tested. Playtesting is a part of usability test in the process of game development. [1]