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Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
Shared, all developers use the same file system; Client–server, users access a master repository server via a client; typically, a client machine holds only a working copy of a project tree; changes in one working copy are committed to the master repository before becoming available to other users
Cherry-picking: move only some revisions from a branch to another one (instead of merging the branches) Bisect: binary search of source history for a change that introduced or fixed a regression; Incoming/outgoing: query the differences between the local repository and a remote one (the patches that would be fetched/sent on a pull/push)
Changeset content should involve only one task or fix, and contain only code which works and does not knowingly break existing functionality. [ 13 ] Changeset descriptions should be short, recording why the modification was made, the modification's effect or purpose, and describing non-obvious aspects of how the change works.
Child branches are branches that have a parent; a branch without a parent is referred to as the trunk or the mainline. [1] The trunk is also sometimes loosely referred to as HEAD, but properly head refers not to a branch, but to the most recent commit on a given branch, and both the trunk and each named branch has its own head.
Apache Subversion (often abbreviated SVN, after its command name svn) is a version control system distributed as open source under the Apache License. [1] Software developers use Subversion to maintain current and historical versions of files such as source code, web pages, and documentation.
Microsoft SourceSafe 3.1, Windows 16-bit-only and Macintosh, [4] rebranded One Tree 3.0 versions, were briefly available before Microsoft released a Version 4.0. With the acquisition of One Tree Software, Microsoft discontinued its source code control product at the time, Microsoft Delta.
When mounting branches, the priority of one branch over the other is specified. So when both branches contain a file with the same name, one gets priority over the other. The different branches may be either read-only or read/write file systems, so that writes to the virtual, merged copy are directed to a specific real file system.