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Eligos is a Great Duke of Hell, ruling 60 legions of demons. He discovers hidden things and knows the future of wars and how soldiers should meet. He also attracts the favor of lords, knights and other important persons. He is depicted in the form of a goodly knight carrying a lance, an ensign and a serpent.
Furcas is a knight and commeth foorth in the similitude of a cruell man, with a long beard and a hoarie head, he sitteth on a pale horse, carrieng in his hand a sharpe weapon, he perfectlie teacheth practike philosophie, rhetorike, logike, astronomie, chiromancie, pyromancie, and their parts: there obeie him twentie legions.
D&D 5e Green Ronin Publishing, WotC, Darrington Press: 2015–Present Originally created by Matthew Mercer for his personal Pathfinder campaign. It is now the setting for campaigns in the web series Critical Role and the spinoff web series Exandria Unlimited; it is also an official D&D setting. [6] [7] Forcelia: High fantasy: The continent of ...
A Paladin in Hell: 15–20: Monte Cook: 1998: Generic setting. 9342: Quest for the Silver Sword: 2–3: William W. Connors: 1992: Thunder Rift setting. Followed by Rage of the Rakasta. Quest for the Fazzlewood John and Laurie Van De Graaf: 1978: Tournament module later revised and published as The Gem and the Staff. [15] 9435: Rage of the ...
The Testament of Solomon is a pseudepigraphical work, purportedly written by King Solomon, in which the author mostly describes particular demons who he enslaved to help build the temple, the questions he put to them about their deeds and how they could be thwarted, and their answers, which provide a kind of self-help manual against demonic activity.
"The Knights of Samular" "The Bargain" "Elminster's Jest" "The More Things Change" "The Direct Approach" "Secrets of Blood, Spirits of the Sea" "The Great Hunt" "Speaking with the Dead" "Stolen Dreams" "Fire is Fire" "Possessions" "A Little Knowledge" "Games of Chance" "Tribute" "Answered Prayers"
The map was creative as hell but, when navigated, arduous to wrap D&D’s ruleset around. All of these plot hooks, role-playing cues and environmental prompts were overwhelming—stifling, even. [...] The content of Out of the Abyss’s first chapter was enticing, but the mass of it was paralyzing. My players couldn’t discern an entry point ...
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