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The fundamental theorem of poker, introduced by David Sklansky, states: Every time you play your hand the way you would if you could see your opponents' cards, you gain, and every time your opponents play their cards differently from the way they would play them if they could see your cards, you gain. [1] This theorem is the foundation for many ...
Texas Hold’em poker is one of the most popular variations of poker in the world. Two ‘hole cards’ are dealt face-down to each player, and then five community cards are dealt face-up in three ...
The fundamental theorem is stated in common language, but its formulation is based on mathematical reasoning. Each decision that is made in poker can be analyzed in terms of the expected value of the payoff of a decision. The correct decision to make in a given situation is the decision that has the largest expected value.
Volume 2: The Endgame (ISBN 978-1880685358) focuses on strategies used in poker tournaments, particularly on how to change playing styles depending on how large a chipstack is compared to the blinds. It also introduces related concepts such as the M-ratio and the Q-ratio .
Pot odds are only useful if a player has enough equity.Equity is the chance a player has to win the hand at showdown.It is calculated as the fraction of remaining cards in the deck for each remaining street (sequential card being dealt, e.g. turn, river) that can give a player the winning hand.
Play two face down cards and the five community cards.
In poker, the Independent Chip Model (ICM), also known as the Malmuth–Harville method, [1] is a mathematical model that approximates a player's overall equity in an incomplete tournament. David Harville first developed the model in a 1973 paper on horse racing; [2] in 1987, Mason Malmuth independently rediscovered it for poker. [3]
At each round, each player thus best responds to the empirical frequency of play of their opponent. Such a method is of course adequate if the opponent indeed uses a stationary strategy, while it is flawed if the opponent's strategy is non-stationary. The opponent's strategy may for example be conditioned on the fictitious player's last move.