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  2. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  3. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  4. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    The algorithm has already been explained to a large extent, but there are further optimizations. The new presented method [4] gets along with only 5 arithmetic operations per step (for 8 pixels) and is thus best suitable for low-performate systems.

  5. Free Pascal - Wikipedia

    en.wikipedia.org/wiki/Free_Pascal

    Free Pascal Compiler (FPC) is a compiler for the closely related programming-language dialects Pascal and Object Pascal. It is free software released under the GNU General Public License , with exception clauses that allow static linking against its runtime libraries and packages for any purpose in combination with any other software license.

  6. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    y=f(x)=.5x+1 or f(x,y)=x-2y+2=0 Positive and negative half-planes. The slope-intercept form of a line is written as = = + where is the slope and is the y-intercept. Because this is a function of only , it can't represent a vertical line.

  7. Timeline of algorithms - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_algorithms

    628 – Chakravala method described by Brahmagupta c. 820 – Al-Khawarizmi described algorithms for solving linear equations and quadratic equations in his Algebra; the word algorithm comes from his name

  8. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    For a grid map from a video game, using the Taxicab distance or the Chebyshev distance becomes better depending on the set of movements available (4-way or 8-way). If the heuristic h satisfies the additional condition h ( x ) ≤ d ( x , y ) + h ( y ) for every edge ( x , y ) of the graph (where d denotes the length of that edge), then h is ...

  9. Blaise Pascal - Wikipedia

    en.wikipedia.org/wiki/Blaise_Pascal

    Blaise Pascal [a] (19 June 1623 – 19 August 1662) was a French mathematician, physicist, inventor, philosopher, and Catholic writer. Pascal was a child prodigy who was educated by his father, a tax collector in Rouen.