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The pocket algorithm with ratchet (Gallant, 1990) solves the stability problem of perceptron learning by keeping the best solution seen so far "in its pocket". The pocket algorithm then returns the solution in the pocket, rather than the last solution.
Trachtenberg defined this algorithm with a kind of pairwise multiplication where two digits are multiplied by one digit, essentially only keeping the middle digit of the result. By performing the above algorithm with this pairwise multiplication, even fewer temporary results need to be held. Example:
The first "ratchet" is applied to the symmetric root key, the second ratchet to the asymmetric Diffie Hellman (DH) key. [1] In cryptography, the Double Ratchet Algorithm (previously referred to as the Axolotl Ratchet [2] [3]) is a key management algorithm that was developed by Trevor Perrin and Moxie Marlinspike in 2013.
[48] [2] Matrix is an open communications protocol that includes Olm, a library that provides optional end-to-end encryption on a room-by-room basis via a Double Ratchet Algorithm implementation. [2] The developers of Wire have said that their app uses a custom implementation of the Double Ratchet Algorithm. [49] [50] [51]
For example: "All humans are mortal, and Socrates is a human. ∴ Socrates is mortal." ∵ Abbreviation of "because" or "since". Placed between two assertions, it means that the first one is implied by the second one. For example: "11 is prime ∵ it has no positive integer factors other than itself and one." ∋ 1. Abbreviation of "such that".
A backdoor is a deliberate mechanism that is added to a cryptographic algorithm (e.g., a key pair generation algorithm, digital signing algorithm, etc.) or operating system, for example, that permits one or more unauthorized parties to bypass or subvert the security of the system in some fashion.
An essential feature is the exploitation in some part of the algorithms of features derived from the mathematical model of the problems of interest, thus the definition "model-based heuristics" appearing in the title of some events of the conference series dedicated to matheuristics matheuristics web page.
Sieve of Pritchard: algorithm steps for primes up to 150. In mathematics, the sieve of Pritchard is an algorithm for finding all prime numbers up to a specified bound. Like the ancient sieve of Eratosthenes, it has a simple conceptual basis in number theory. [1] It is especially suited to quick hand computation for small bounds.