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  2. EarSketch - Wikipedia

    en.wikipedia.org/wiki/EarSketch

    In order to compose music, EarSketch coders can use samples. Audio samples are located in the sound browser, in the left window, which allows for sound file search, and personal sound file upload. In the left section, users can also show the script browser. A script is a code file, and different scripts will create different musics in the DAW.

  3. Snack Sound Toolkit - Wikipedia

    en.wikipedia.org/wiki/Snack_Sound_Toolkit

    The Snack Sound Toolkit is a cross-platform library written by Kåre Sjölander of the Swedish Royal Technical University (KTH) with bindings for the scripting languages Tcl, Python, and Ruby. It provides audio I/O, audio analysis and processing functions, such as spectral analysis , pitch tracking , and filtering , and related graphics ...

  4. Comparison of audio synthesis environments - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio...

    Software audio synthesis environments typically consist of an audio programming language (which may be graphical) and a user environment to design/run the language in. Although many of these environments are comparable in their abilities to produce high-quality audio, their differences and specialties are what draw users to a particular platform.

  5. List of audio programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_audio_programming...

    Kyma (sound design language) LilyPond, a computer program and file format for music engraving. Max/MSP, a proprietary, modular visual programming language aimed at sound synthesis for music; Mercury, a language for live-coding algorithmic music. Music Macro Language (MML), often used to produce chiptune music in Japan

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  7. Sound Object Library - Wikipedia

    en.wikipedia.org/wiki/Sound_Object_Library

    The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development. [1] It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems.

  8. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    multi-track audio recorder and editor GPL-2.0-or-later: Audacity: Dominic Mazzoni Yes Yes Yes Yes wxWidgets multi-track audio recorder and editor GPL-2.0-or-later, CC BY 3.0 (documentation) Ecasound: Yes Yes Yes Yes limited support through Cygwin: command line audio recorder GPL-2.0-or-later: Gnome Wave Cleaner: Jeff Welty Yes No No GTK+ audio ...

  9. libavcodec - Wikipedia

    en.wikipedia.org/wiki/Libavcodec

    Free and open-source software portal; libavcodec is a free and open-source [4] library of codecs for encoding and decoding video and audio data. [5]libavcodec is an integral part of many open-source multimedia applications and frameworks.