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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark. [12]
Parts of Baldur's Gate II: Shadows of Amn and Baldur's Gate 3 take place in the Underdark, [11] [12] and Icewind Dale II featured journeys through the Underdark. An expansion pack based on the Underdark setting was released for the Neverwinter Nights game series, titled Neverwinter Nights: Hordes of the Underdark .
Descent Into the Depths of the Earth [2] is an adventure module for the Dungeons & Dragons (D&D) fantasy roleplaying game coded D1–2. It was written by Gary Gygax, and combines two previously published modules from 1978, the original Descent into the Depths of the Earth and Shrine of the Kuo-Toa.
Descent to Undermountain is a role-playing video game developed and published by Interplay in 1998. Based on the Dungeons & Dragons setting of Undermountain in the Forgotten Realms, it casts the player as an adventurer out to explore the treasure-filled recesses of the Undermountain dungeon.
Within the context of many Dungeons & Dragons campaign settings, the drow were forced underground in what is now known as the Underdark after the great war amongst the elves, a vast system of caverns and tunnels spanning much of the continent. [33] [36] The drow live in city-states in the Underdark, [34] becoming one of the most powerful races ...
When asked how the designers dealt sorting through years' worth of publications on the Underdark to create a more definitive sourcebook, Jeff Quick responded: "I was the editor of Eric Boyd's exhaustively detailed 2nd edition sourcebook, Drizzt Do'Urden's Guide to the Underdark. Eric, as Forgotten Realms fans know, is a detail nut.
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