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  2. List of arbitrary-precision arithmetic software - Wikipedia

    en.wikipedia.org/wiki/List_of_arbitrary...

    More extensive arbitrary precision floating point arithmetic is available with the third-party "mpmath" and "bigfloat" packages. Racket: the built-in exact numbers are of arbitrary precision. Example: (expt 10 100) produces the expected (large) result. Exact numbers also include rationals, so (/ 3 4) produces 3/4.

  3. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-point arithmetic is often used to allow very small and very large real numbers that require fast processing times.

  4. Division algorithm - Wikipedia

    en.wikipedia.org/wiki/Division_algorithm

    Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.

  5. Pentium FDIV bug - Wikipedia

    en.wikipedia.org/wiki/Pentium_FDIV_bug

    The bug acquired the name "Pentium FDIV bug" from the x86 assembly language mnemonic for floating-point division, the most frequently used instruction affected. [ 9 ] The story first appeared in the press on November 7, 1994, in an article in Electronic Engineering Times , "Intel fixes a Pentium FPU glitch" by Alexander Wolfe, [ 11 ] and was ...

  6. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...

  7. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    Only a few libraries compute them within 0.5 ulp, this problem being complex due to the Table-maker's dilemma. [5] Since the 2010s, advances in floating-point mathematics have allowed correctly rounded functions to be almost as fast in average as these earlier, less accurate functions. A correctly rounded function would also be fully reproducible.

  8. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and ...

  9. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

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