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GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards.
The source code is available in the Nvidia Linux driver downloads on systems that support nvidia-uvm.ko. In May 2022, Nvidia announced a new initiative and policy to open source its GPU Loadable Kernel Modules with dual GPL/MIT license, but only new models at alpha quality. But said "These changes are for the kernel modules, while the user-mode ...
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
Steam Link, whether in hardware or software form, supports the streaming of content from a personal computer running Steam to the video device (a connected television or monitor for the hardware unit, the mobile device's screen for the software version).
Radeon Software 17.7.1 is the final driver for Windows 8.1. Radeon Software 18.9.3 is the final driver for 32-bit Windows 7/10. AMD Software 22.6.1 is the final driver for Windows 7 (and Windows 8.1 unofficially); 22.6.1 is also the final driver for GCN 1, GCN 2 and GCN 3 based GPUs [42]
macOS Catalina (version 10.15) is the sixteenth major release of macOS, Apple Inc.'s desktop operating system for Macintosh computers. It is the successor to macOS Mojave and was announced at WWDC 2019 on June 3, 2019 and released to the public on October 7, 2019.
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Lastly, render states are pre-computed beforehand, allowing the GPU driver to know in advance how to configure and optimize the render pipeline before command execution. [4] Metal improves the capabilities of GPGPU programming by using compute shaders. Metal uses a specific shading language based on C++14, implemented using Clang and LLVM. [5]