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  2. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Many adults spend up to 11 hours a day looking at a screen. Adults many times work jobs that require viewing screens which leads to the high screen time usage. Adults obligated to view screens for a means of work may not be able to use screen time less than two hours, but there are other recommendations that help mitigate negative health effects.

  3. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Forms of technology addiction have been considered as diagnoses since the mid 1990s. [3] In current research on the adverse consequences of technology overuse, "mobile phone overuse" has been proposed as a subset of forms of "digital addiction" or "digital dependence", reflecting increasing trends of compulsive behavior among users of technological devices. [4]

  4. Digital detox - Wikipedia

    en.wikipedia.org/wiki/Digital_detox

    A digital detox is a deliberate break from digital devices to mitigate screen overuse and promote offline activities. [1] [2] Emerging in response to increasing technology use, the practice addresses concerns about screen addiction’s impact on health and mental well-being. Detox approaches range from setting limits on device usage to complete ...

  5. Third of young people show signs of phone addiction ... - AOL

    www.aol.com/third-young-people-show-signs...

    A new study suggests that the length of time spent on a smartphone is not a key indicator of addiction. Third of young people show signs of phone addiction regardless of screen time Skip to main ...

  6. Ex-Facebook and Pinterest exec explains how tech addiction ...

    www.aol.com/news/the-social-dilemma-screen-time...

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  7. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  8. Most older adults face ageism, and it's taking a toll on ...

    www.aol.com/most-older-adults-face-ageism...

    The real and lasting effects of ageism. The global life expectancy was 71.4 years in 2021, but healthy life expectancy in older age is more than the absence of disease. Things that impact healthy ...

  9. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    "Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...