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Sarah Louise Kerrigan, the self-styled Queen of Blades, is a character in Blizzard Entertainment's StarCraft franchise. She was created by Chris Metzen and James Phinney, and her original appearance was designed by Metzen.
In StarCraft II: Wings of Liberty, Jim Raynor and the rebel forces who oppose both the Dominion and the Zerg, manage to secure an ancient Xel'Naga artifact and after successfully infiltrating Char, they use it to subjugate the Zerg and restore Kerrigan's human form. Once again without a unified leadership, the Zerg get divided into multiple ...
[5] Conceived by Chris Metzen and James Phinney, the StarCraft series has been a commercial and critical success. The first game, StarCraft, is regarded as being highly influential in the real-time strategy genre. [6] Combined with its official expansion, Brood War, over 10 million copies of StarCraft have been sold globally. [7]
The campaign, which focuses on Artanis as its protagonist, is a sequel to Wings of Liberty and Heart of the Swarm, and concludes the StarCraft II trilogy. [3] Blizzard launched its invite-only beta testing of the game on March 31, 2015. [4] The testing closed on November 2, 2015, [5] a week before the November 10 release date.
StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft.Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire and Blizzard Entertainment.
Talken Campbell described Kerrigan's transformation as "going from good girl to bad girl"; [27] many of the aspects of Kerrigan's infested character design are inspired by the Greek gorgon Medusa. [28] IGN rated Kerrigan as the fifth most memorable video game villain, [29] while readers of GameSpot put Kerrigan as the most evil video game ...
He first started creating comics at the age of twelve, but he held an interest in drawing since at least six. [2] A fan of Dungeons & Dragons, Metzen cites the Dragonlance series of novels and Star Wars as the primary inspirations for his fantasy and science fiction creations, [2] and names fantasy and comic book artists such as Walt Simonson and Keith Parkinson as his artistic inspirations.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.