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  2. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  4. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  5. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    More advanced languages allow decision-making, event handling, and parallel and sequential actions. The Face Modeling Language (FML) is an XML-based language for describing face animation. [5] FML supports MPEG-4 Face Animation Parameters (FAPS), decision-making and dynamic event handling, and typical programming constructs such as loops.

  6. Tom Clancy's Rainbow Six - Wikipedia

    en.wikipedia.org/wiki/Tom_Clancy's_Rainbow_Six

    Tom Clancy's Rainbow Six (often shortened to Rainbow Six or R6) is a tactical shooter video game series by Red Storm Entertainment and Ubisoft, marketed under the Tom Clancy's banner of military-themed video games.

  7. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    FACS coding is also used extensively in computer animation, in particular for computer facial animation, with facial expressions being expressed as vector graphics of AUs. [24] FACS vectors are used as weights for blend shapes corresponding to each AU, with the resulting face mesh then being used to render the finished face.

  8. Mainframe Studios - Wikipedia

    en.wikipedia.org/wiki/Mainframe_Studios

    Mainframe Studios is a Canadian animation studio owned by Wow Unlimited Media and based in Vancouver, British Columbia.Founded in 1993 as Mainframe Entertainment Inc. by Christopher Brough, Ian Pearson, Phil Mitchell, Gavin Blair and John Grace, the company established itself as a leading contributor to the introduction of computer-generated imagery (CGI) live action in animation, film and ...

  9. Rich Representation Language - Wikipedia

    en.wikipedia.org/wiki/Rich_Representation_Language

    The Rich Representation Language, often abbreviated as RRL, is a computer animation language specifically designed to facilitate the interaction of two or more animated characters. [ 1 ] [ 2 ] [ 3 ] The research effort was funded by the European Commission as part of the NECA Project .