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In many computer programming languages, a do while loop is a control flow statement that executes a block of code and then either repeats the block or exits the loop depending on a given boolean condition. The do while construct consists of a process symbol and a condition. First the code within the block is executed.
From Java 8 onwards, the default keyword can be used to allow an interface to provide an implementation of a method. do The do keyword is used in conjunction with while to create a do-while loop, which executes a block of statements associated with the loop and then tests a boolean expression associated with the while.
Syntax for comments varies by programming language. There are common patterns used by multiple languages while also a wide range of syntax among the languages in general. To limit the length of this section, some examples are grouped by languages with the same or very similar syntax. Others are for particular languages that have less common syntax.
for X := 0.1 step 0.1 to 1.0 do might be repeated 9 or 10 times, depending on rounding errors and/or the hardware and/or the compiler version. Furthermore, if the increment of X occurs by repeated addition, accumulated rounding errors may mean that the value of X in each iteration can differ quite significantly from the expected sequence 0.1, 0 ...
first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1. After completing all the statements in the loop body, the condition, (x < 5), is checked again, and the loop is executed again, this process repeating until the variable x has the value 5.
Packages are a part of a class name and they are used to group and/or distinguish named entities from other ones. Another purpose of packages is to govern code access together with access modifiers. For example, java.io.InputStream is a fully qualified class name for the class InputStream which is located in the package java.io.
The following is a C-style While loop. It continues looping while x does not equal 3, or in other words it only stops looping when x equals 3. However, since x is initialized to 0 and the value of x is never changed in the loop, the loop will never end (infinite loop).
However, x = y + 1; (note the semicolon at the end) is a statement that will still set x to the value of y plus one because the expression within the statement is still evaluated, but the result of the expression is discarded, and the statement itself does not evaluate to any value.