enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.

  3. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    An easy Kakuro puzzle Solution for the above puzzle. Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world.

  4. Slitherlink - Wikipedia

    en.wikipedia.org/wiki/Slitherlink

    KwontomLoop - A free site with daily slitherlink puzzles varying in difficulty. Also includes a ranking system with other players. Conceptis puzzles: Slitherlink techniques - This site shows some advanced solving techniques. games.softpedia.com - Slitherlink downloadable game. This generates puzzle at various levels and dimensions.

  5. Killer sudoku - Wikipedia

    en.wikipedia.org/wiki/Killer_Sudoku

    Checking that, using clock arithmetic on those values in turn: 8+0=8; 8+4=2; 2+7=9; 9+4=3. So the clock total is 3, meaning that the actual total also ends in 3 (which we've seen that it does). Any odd number of houses (in this case, 1 nonet) always have an arithmetic total ending in 5 - so, the only 'outie' we could add to change that 5 to a 3 ...

  6. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    An alternative approach to difficulty levels is catering to players of all abilities at the same time, a technique that has been called "subjective difficulty". [33] This requires a game to provide multiple solutions or routes, each offering challenges appropriate to players of different skill levels ( Super Mario Galaxy , Sonic Generations ).

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Talk:Kakuro - Wikipedia

    en.wikipedia.org/wiki/Talk:Kakuro

    1 Crosswords, Cross Sums, Kakuro and other names. 6 comments. 2 Kakuro Combinations. 4 comments. 3 Too many links. 2 comments. 4 Arrow Numbers. 1 comment. 5 Change ...

  9. Bookworm (video game) - Wikipedia

    en.wikipedia.org/wiki/Bookworm_(video_game)

    Bookworm was released for the Nintendo DS digital distribution service DSiWare on November 30, 2009. [2] It has also been released on the regular Nintendo DS cartridge. [3] Bookworm is the most downloaded word puzzle game, being downloaded over 100 million times. [4] The Deluxe version of the game features updated graphics, Action Game, and the ...