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  2. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2 .

  3. GarageGames - Wikipedia

    en.wikipedia.org/wiki/GarageGames

    In 2012, GarageGames announced that both the Torque 2D Engine and Torque 3D Engine would be offered free as an open-source MIT license. [8] The source code was released on GitHub on September 20, 2012. [9] [10] Torque is primarily a video game development technology. Various versions of the engine have been used to develop more than 200 ...

  4. Category:Torque (game engine) games - Wikipedia

    en.wikipedia.org/wiki/Category:Torque_(game...

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  5. Blockland (video game) - Wikipedia

    en.wikipedia.org/wiki/Blockland_(video_game)

    Blockland is a sandbox game in which players build and play using Lego-like building blocks in singleplayer and multiplayer modes. [1] It was created by American developer Eric "Badspot" Hartman, using the Torque Game Engine, and was originally released as freeware on November 15, 2004.

  6. Tribes 2 - Wikipedia

    en.wikipedia.org/wiki/Tribes_2

    [5] [6] The Tribes 2 source code beside the Torque engine was not made available. [7] Published by Sierra On-Line, it was released for Microsoft Windows in North America on March 29, 2001, in Europe on April 13, 2001, and in Japan on June 22, 2001 (where it was published by Capcom). [8] A Linux port was released by Loki Entertainment on April ...

  7. Quake Army Knife - Wikipedia

    en.wikipedia.org/wiki/Quake_Army_Knife

    Quake Army Knife (QuArK) is a free and open-source program for developing 3D assets for a large variety of first-person shooters, [2] such as video games using the Quake engine by id Software or the Torque engine.

  8. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.

  9. Talk:Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Talk:Torque_(game_engine)

    The focus is now on TGEA, and soon Torque 3D. No further updates will be made to Torque Game Engine. GameDevMich 00:31, 16 March 2009 (UTC) I agree, this article does not accurately reflect the status of Torque as a game engine and needs rewritten, it's an out of date reference to TGEA which has been updated inaccuretely.