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  2. Cone - Wikipedia

    en.wikipedia.org/wiki/Cone

    A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  3. List of formulas in elementary geometry - Wikipedia

    en.wikipedia.org/wiki/List_of_formulas_in...

    This is a list of volume formulas of basic shapes: [4]: ... is the base's radius and is the cone's height; Ellipsoid – , where , ...

  4. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  5. Hypercone - Wikipedia

    en.wikipedia.org/wiki/Hypercone

    If it is restricted between the hyperplanes w = 0 and w = r for some nonzero r, then it may be closed by a 3-ball of radius r, centered at (0,0,0,r), so that it bounds a finite 4-dimensional volume. This volume is given by the formula ⁠ 1 / 3 ⁠ π r 4 , and is the 4-dimensional equivalent of the solid cone .

  6. Spherical sector - Wikipedia

    en.wikipedia.org/wiki/Spherical_sector

    If the radius of the sphere is denoted by r and the height of the cap by h, the volume of the spherical sector is =. This may also be written as V = 2 π r 3 3 ( 1 − cos ⁡ φ ) , {\displaystyle V={\frac {2\pi r^{3}}{3}}(1-\cos \varphi )\,,} where φ is half the cone aperture angle, i.e., φ is the angle between the rim of the cap and the ...

  7. Volume - Wikipedia

    en.wikipedia.org/wiki/Volume

    A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

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  9. Frustum - Wikipedia

    en.wikipedia.org/wiki/Frustum

    The height of a frustum is the perpendicular distance between the planes of the two bases. Cones and pyramids can be viewed as degenerate cases of frusta, where one of the cutting planes passes through the apex (so that the corresponding base reduces to a point).