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Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
It works with both managed code as well as native code and can be used for debugging applications written in any language supported by Visual Studio. In addition, it can also attach to running processes, monitor, and debug those processes. [24] If source code for the running process is available, it displays the code as it is being run.
Microsoft Visual Studio Express was a set of integrated development environments (IDEs) that Microsoft developed and released free of charge. They are function-limited version of the non-free Visual Studio and require mandatory registration. [3] Express editions started with Visual Studio 2005.
MSBuild is a build tool that helps automate the process of creating a software product, including compiling the source code, packaging, testing, deployment and creating documentations. With MSBuild, it is possible to build Visual Studio projects and solutions without the Visual Studio IDE installed. MSBuild is free and open-source. [5]
It is free and open-source software, and can be implemented with Python Tools for Visual Studio, which is a free and open-source extension for Microsoft's Visual Studio IDE. [ 2 ] [ 3 ] IronPython is written entirely in C# , although some of its code is automatically generated by a code generator written in Python.
SharpDevelop was designed as a free and lightweight alternative to Microsoft Visual Studio, and contains an equivalent feature for almost every essential Visual Studio Express feature and features very similar to those found in Borland Kylix and Delphi, including advanced project management, code editing, application compiling and debugging functionality.
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.
A "using" keyword, simplifying the use of objects that require the Dispose pattern to free resources; Just My Code feature, which hides (steps over) boilerplate code written by the Visual Studio .NET IDE and system library code during debugging; Data Source binding, easing database client/server development