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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    WriteLine ("Case 2"); goto case 1; case 3: Console. WriteLine ("Case 3"); case 4: // Compilation will fail here as cases cannot fall through in C#. Console. WriteLine ("Case 4"); goto default; // This is the correct way to fall through to the next case. case 5: // Multiple labels for the same code are OK case 6: default: Console. WriteLine ...

  3. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    WriteLine ("abc"); //it will shadow the implementation} //in the ExtensionMethods class.} static class ExtensionMethods {public static void GetAlphabet (this AlphabetMaker am) {//This will only be called Console.

  4. Standard streams - Wikipedia

    en.wikipedia.org/wiki/Standard_streams

    Basic read and write capabilities for the stdin and stdout streams are also accessible directly through the class System.Console (e.g. System.Console.WriteLine() can be used instead of System.Console.Out.WriteLine()).

  5. C Sharp 4.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_4.0

    C# 4.0 is a version of the C# programming language that was released on April 11, 2010. Microsoft released the 4.0 runtime and development environment Visual Studio 2010 . [ 1 ] The major focus of C# 4.0 is interoperability with partially or fully dynamically typed languages and frameworks, such as the Dynamic Language Runtime and COM .

  6. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  7. Command-line argument parsing - Wikipedia

    en.wikipedia.org/wiki/Command-line_argument_parsing

    Command-line argument parsing is the process of analyzing and handling command-line input provided to a program.

  8. Multiton pattern - Wikipedia

    en.wikipedia.org/wiki/Multiton_pattern

    In software engineering, the multiton pattern is a design pattern which generalizes the singleton pattern.Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map.

  9. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.