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  2. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  3. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A software application or component that performs rendering is called a rendering engine, [5] render engine, rendering system, graphics engine, or simply a renderer.

  4. Horde3D - Wikipedia

    en.wikipedia.org/wiki/Horde3D

    The engine is primarily designed for an object-oriented approach to scene rendering. [6] [7] It also features a Scene Editor that can design shaders with support for plugins including physics. [8] The engine was originally built on top of OpenGL 2.0 [9] A plugin to use the engine with the Bullet Physics API also exists. [10]

  5. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The graphics rendering pipeline ("rendering pipeline" or simply "pipeline") is the foundation of real-time graphics. [4] Its main function is to render a two-dimensional image in relation to a virtual camera, three-dimensional objects (an object that has width, length, and depth), light sources, lighting models, textures and more.

  6. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...

  7. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL (short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. [2] WebGL is fully integrated with other web standards , allowing GPU -accelerated usage of physics, image processing, and effects in the HTML canvas .

  8. Nvidia founder Jensen Huang unveils new technology for gamers ...

    lite.aol.com/entertainment/story/0001/20250107/...

    Huang said the GPUs, which use the company’s next-generation artificial intelligence chip Blackwell, can deliver breakthroughs in AI-driven rendering. “Blackwell, the engine of AI, has arrived for PC gamers, developers and creatives,” Huang said, adding that Blackwell “is the most significant computer graphics innovation since we ...

  9. EGL (API) - Wikipedia

    en.wikipedia.org/wiki/EGL_(API)

    EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."