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In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).
Examples of fields commonly represented in rasters include: temperature, population density, soil moisture, land cover, surface elevation, etc. Two sampling models are used to derive cell values from the field: in a lattice , the value is measured at the center point of each cell; in a grid , the value is a summary (usually a mean or mode) of ...
In a raster scan, an image is subdivided into a sequence of (usually horizontal) strips known as "scan lines".Each scan line can be transmitted in the form of an analog signal as it is read from the video source, as in television systems, or can be further divided into discrete pixels for processing in a computer system.
3D rasterization is typically part of a graphics pipeline in which an application provides lists of triangles to be rendered, and the rendering system transforms and projects their coordinates, determines which triangles are potentially visible in the viewport, and performs the above rasterization and pixel processing tasks before displaying ...
The claim that the path of history has been forged by environmental rather than cultural forces is referred to as environmental determinism while, at the other extreme, is what may be called cultural determinism. An example of cultural determinism would be the view that human influence is so pervasive that the idea of pristine nature has little ...
The rasterization step is the final step before the fragment shader pipeline that all primitives are rasterized with. In the rasterization step, discrete fragments are created from continuous primitives. In this stage of the graphics pipeline, the grid points are also called fragments, for the sake of greater distinctiveness.
Fragment processing is a term in computer graphics referring to a collection of operations applied to fragments generated by the rasterization operation in the rendering pipeline. During the rendering of computer graphics, the rasterization step takes a primitive , described by its vertex coordinates with associated color and texture ...
The nature–culture divide is the notion of a dichotomy between humans and the environment. [1] It is a theoretical foundation of contemporary anthropology that considers whether nature and culture function separately from one another, or if they are in a continuous biotic relationship with each other.