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  2. Daisyworld - Wikipedia

    en.wikipedia.org/wiki/Daisyworld

    Daisyworld (originally "Daisy World" [1] [2]), a term of reference in evolutionary and population ecology, derives from research on aspects of "coupling" between an ecosphere's biota and its planetary environment, in particular via mathematical modeling and computer simulation, research dating to a series of 1982-1983 symposia presentations and primary research reports by James E. Lovelock and ...

  3. Natural Selection (video game) - Wikipedia

    en.wikipedia.org/wiki/Natural_Selection_(video_game)

    Natural Selection is a hybrid FPS/RTS that pits Marines against Aliens ("the Kharaa"), played primarily in the first-person perspective, within the confines of large atmospheric maps of spaceships or space stations, which have been invaded by the Kharaa. There are two game modes in Natural Selection: Classic and Combat.

  4. Natural Selection 2 - Wikipedia

    en.wikipedia.org/wiki/Natural_Selection_2

    Natural Selection 2 is a multiplayer video game which combines first-person shooter and real-time strategy rules. It is set in a science fiction universe in which a human team fights an alien team for control of resources and territory in large and elaborate indoor facilities. [1] It is the sequel to Natural Selection.

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  6. Natural selection - Wikipedia

    en.wikipedia.org/wiki/Natural_selection

    Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, ...

  7. Genetic algorithm - Wikipedia

    en.wikipedia.org/wiki/Genetic_algorithm

    In some problems, it is hard or even impossible to define the fitness expression; in these cases, a simulation may be used to determine the fitness function value of a phenotype (e.g. computational fluid dynamics is used to determine the air resistance of a vehicle whose shape is encoded as the phenotype), or even interactive genetic algorithms ...

  8. Tierra (computer simulation) - Wikipedia

    en.wikipedia.org/wiki/Tierra_(computer_simulation)

    Tierra is a computer simulation developed by ecologist Thomas S. Ray in the early 1990s in which computer programs compete for time (central processing unit time) and space (access to main memory). In this context, the computer programs in Tierra are considered to be evolvable and can mutate , self-replicate and recombine .

  9. Evolutionary computation - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_computation

    The earliest computational simulations of evolution using evolutionary algorithms and artificial life techniques were performed by Nils Aall Barricelli in 1953, with first results published in 1954. [6] Another pioneer in the 1950s was Alex Fraser, who published a series of papers on simulation of artificial selection. [7]