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Vivecraft: jrbudda Open Source July 24, 2016 [58] Voyeur VR Janssens Dynamic Janssens Dynamic Dec 22, 2016 vrAMP: Oriku Inc Oriku Inc May 27, 2016 VR Baseball: Unity3D.College Unity3D.College Apr 4, 2016 VR Battle Grid: Fred Sauer Fred Sauer Jul 13, 2016 VR Boxing Workout: Wenkly Studio Sp. z o.o. Wenkly Studio Sp. z o.o. Jul 10, 2016 VR Disc Golf
The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here .
YouTube VR allows for access to all YouTube-hosted videos, but particularly supports headset access for 360° and 180°-degree video (both in 2D and stereoscopic 3D). The interface shows videos behind two floating panels, with the video description and comments showing on the left panel and related videos or playlists showing on the right panel.
Resonite is an online virtual world platform created by Tomáš “Frooxius” MarianĨík, a Czech developer, and operated by Yellow Dog Man Studios. [1] [2] The platform allows users to interact with others with user-created 3D avatars and worlds.
VRChat has extensive support for a large number of PC-compatible VR headsets and accessories, including Oculus Rift, Meta Quest (via Quest Link), and SteamVR-compatible headsets (such as HTC Vive and Valve Index). VRChat is also available as a native app for Android-based standalone headsets, including Meta Quest, Pico 4, [25] and HTC Vive XR ...
OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5]
In 2012, Valve announced Steam for Schools, a free function-limited version of the Steam client for schools. [144] It was part of Valve's initiative to support gamification of learning. It was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allowed teachers and students to create and manipulate ...
This marked the first major commercial release of sensor-based tracking, allowing for free movement of users within a defined space. [56] A patent filed by Sony in 2017 showed they were developing a similar location tracking technology to the Vive for PlayStation VR, with the potential for the development of a wireless headset.