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A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various types, many symbols are needed for ...
Euler Math Toolbox originated in 1988 as a program for Atari ST. At that time, the title of the program was simply Euler, but it turned out to be too unspecific for the Internet. The main aim of the program was to create a tool for testing numerical algorithms, to visualize results, and to demonstrate mathematical content in the classroom.
A mathematical markup language is a computer notation for representing mathematical formulae, based on mathematical notation.Specialized markup languages are necessary because computers normally deal with linear text and more limited character sets (although increasing support for Unicode is obsoleting very simple uses).
Rigor is a cornerstone quality of mathematics, and can play an important role in preventing mathematics from degenerating into fallacies. well-behaved An object is well-behaved (in contrast with being Pathological ) if it satisfies certain prevailing regularity properties, or if it conforms to mathematical intuition (even though intuition can ...
In mathematics, a representation is a very general relationship that expresses similarities (or equivalences) between mathematical objects or structures.Roughly speaking, a collection Y of mathematical objects may be said to represent another collection X of objects, provided that the properties and relationships existing among the representing objects y i conform, in some consistent way, to ...
Also called infinitesimal calculus A foundation of calculus, first developed in the 17th century, that makes use of infinitesimal numbers. Calculus of moving surfaces an extension of the theory of tensor calculus to include deforming manifolds. Calculus of variations the field dedicated to maximizing or minimizing functionals. It used to be called functional calculus. Catastrophe theory a ...
In mathematics, an extreme point of a convex set in a real or complex vector space is a point in that does not lie in any open line segment joining two points of . In linear programming problems, an extreme point is also called vertex or corner point of S . {\displaystyle S.} [ 1 ]
The adjacency matrix of a finite graph is a basic notion of graph theory. [80] It records which vertices of the graph are connected by an edge. Matrices containing just two different values (1 and 0 meaning for example "yes" and "no", respectively) are called logical matrices.