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Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing.
However, one of the first documented uses of the term prototyping linked to a design process appears in 1983 in A systematic look at prototyping [2] in the field of information systems and software development. The work of Floyd was inspired by the discussions among the scholars who were preparing the Working Conference on Prototyping.
Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming.
A Digital Prototyping workflow involves using a single digital model throughout the design process to bridge the gaps that typically exist between workgroups such as industrial design, engineering, manufacturing, sales, and marketing. Product development can be broken into the following general phases at most manufacturing companies:
Justinmind is a prototyping and wireframing tool for the creation of high-fidelity prototypes of web and mobile apps. It’s known for its ability to render realistic versions of a finished product as well offering collaboration, interaction and design features. Overall, it’s grown into one of the most popular prototyping tools in the industry.
Paper prototyping of a website interface. In human–computer interaction, paper prototyping is a widely used method in the user-centered design process, a process that helps developers to create software that meets the user's expectations and needs – in this case, especially for designing and testing user interfaces.
A sign explaining prototype signage Prototype signage on the Boise Greenbelt, testing for rust, paint-fastness, durability, etc. A prototype is an early sample, model, or release of a product built to test a concept or process. [1] It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A ...
In later publications, [1] Boehm describes the spiral model as a "process model generator," where choices based on a project's risks generate an appropriate process model for the project. Thus, the incremental, waterfall, prototyping, and other process models are special cases of the spiral model that fit the risk patterns of certain projects.