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The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]
In strategy games like Age of Empires, an entire single player campaign can be seen as a tutorial to prepare a player for multiplayer battle. [7] Game designers have been critical of tutorial levels and recommend providing instructions during ordinary gameplay. [8] Playtesting usually helps define what instructions a player needs as they begin ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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English draughts (British English) or checkers (American English), also called straight checkers or simply draughts, [note 1] is a form of the strategy board game checkers (or draughts). It is played on an 8×8 checkerboard with 12 pieces per side.
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Integration of games and gaming in language learning has recently received a surge of interest. [37] There are games that have been specifically designed for English language learning while there are others that can be adapted to this context. Games to Learn English includes multiple games that can be played to develop language skills.
With the growth in popularity of video gaming in the early 1980s, a new genre of video game guide book emerged that anticipated walkthroughs. Written by and for gamers, books such as The Winners' Book of Video Games (1982) [1] and How To Beat the Video Games (1982) [2] focused on revealing underlying gameplay patterns and translating that knowledge into mastering games. [3]