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YouTube started treating all videos designated as "made for kids" as liable under COPPA on January 6, 2020, [22] resulted in some videos that contain drugs, profanity, sexual content, and violence, along side some age-restricted videos, also being affected, [23] despite YouTube claiming that such content is "likely not made for kids".
From top left to down right: the Russian video game rating system, the European PEGI system, the German USK, all sharing the same age classification on this example game. A video game content rating system is a system used for the classification of video games based on suitability for target audiences.
The Games Rating Authority (GRA), previously known as the Video Standards Council (VSC), is an administrator of the PEGI system of age rating for video games.It was established in 1989, as the VSC, originally with the purpose of helping retailers to adhere to the Video Recordings Act 1984 and educating retailers on its requirements.
A content rating (also known as maturity rating) [1] [2] rates the suitability of TV shows, movies, comic books, or video games to this primary targeted audience. [3] [4] [5] A content rating usually places a media source into one of a number of different categories, to show which age group is suitable to view media and entertainment.
PEGI is the standard age rating system for video games in 40 European countries alongside Israel, [22] but products with PEGI labels can be found across the globe alongside other rating systems as a result of import for linguistic reasons (e.g.: English versions in India, South Africa and the United Arab Emirates, Spanish or Portuguese versions ...
One video featured an elementary school-age girl wielding a handgun; another showed a shooter using a .50 caliber gun to fire on a dummy head filled with lifelike blood and brains.
The International Age Rating Coalition (IARC) is an initiative aimed at streamlining acquisition of content ratings for video games, from authorities of different countries. Introduced in 2013, the IARC system simplifies the process of obtaining ratings by developers, through the use of questionnaires, which assess the content of the product.
The 3DO Interactive Multiplayer platform had its own age ratings voluntarily determined by game publishers, [12] and the Recreational Software Advisory Council (RSAC) was formed for rating PC games, which used a system that rated the intensity of specific classes of objectionable content, but did not use age recommendations.