enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Super Street Fighter II Turbo HD Remix - Wikipedia

    en.wikipedia.org/wiki/Super_Street_Fighter_II...

    The performance of Street Fighter II Hyper Fighting online was "sometimes-sluggish", [25] according to GameSpot's staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again. [24] [25] Super Street Fighter II Turbo HD Remix was released for PlayStation 3 in North America on November 25, 2008. [26]

  3. Super Street Fighter II Turbo - Wikipedia

    en.wikipedia.org/wiki/Super_Street_Fighter_II_Turbo

    Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge [3] [a] is a 1994 fighting game developed and published by Capcom for arcades. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II (1993).

  4. List of Street Fighter video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Street_Fighter...

    Street Fighter II Turbo, Street Fighter II – Hyper Fighting (PlayStation 2 – part of Capcom Classics Collection Vol. 1) Street Fighter II: Hyper Fighting (Sega Saturn – part of Capcom Generation Vol. 5: Fighters, Japanese release) Street Fighter II: Hyper Fighting (Xbox 360 – downloadable through Xbox Live Arcade, Released August 2, 2006)

  5. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    The downloadable GGPO client supported many games from Capcom and SNK, including Super Street Fighter II Turbo, The King of Fighters 2002, and Metal Slug X through the use of a built-in emulator. Video game companies have also implemented a licensed version of GGPO. Games using it include Skullgirls and Street Fighter III: 3rd Strike Online ...

  6. Fightcade - Wikipedia

    en.wikipedia.org/wiki/Fightcade

    GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting. [1] GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator.

  7. Street Fighter 30th Anniversary Collection - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_30th...

    Street Fighter 30th Anniversary Collection was developed by Digital Eclipse and published by Capcom. [4] To provide minimal latency in online play, the development team implemented "rewind" technology and allowed players to adjust their own input latency via an in-game menu.

  8. Capcom Fighting Collection - Wikipedia

    en.wikipedia.org/wiki/Capcom_Fighting_Collection

    Hyper Street Fighter II: The Anniversary Edition Capcom Fighting Collection is a compilation of arcade versions of ten fighting games originally developed and published by Capcom . [ 1 ] [ 2 ] [ 3 ] Most prominently, all five arcade entries in the Darkstalkers franchise are included, marking the first time the full series was made available ...

  9. Street Fighter II - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_II

    John Romero, for example, cited the competitive multiplayer of Street Fighter II as an influence on the deathmatch mode of seminal first-person shooter Doom. [240] It is an innovation in revision series, with Capcom continuously upgrading and expanding the arcade game instead of releasing a sequel.