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  2. Crazy Planets - Wikipedia

    en.wikipedia.org/wiki/Crazy_Planets

    Additionally, players collect coins, experience points, and gems while on missions, and can collect metals from their own planet as well as friends' planets once per day. Coins can be spent while on a mission for power-ups, such as increased damage or restoring health, and can also be spent to customize the player's home planet.

  3. Reus (video game) - Wikipedia

    en.wikipedia.org/wiki/Reus_(video_game)

    Reus is an indie game produced by independent game studio Abbey Games. Reus is a god game in which the player controls giants who can modify the nature of the planet through terraforming, creating life, and altering genes. [3] The game was released for Microsoft Windows on May 16, 2013. [4]

  4. Planetarion - Wikipedia

    en.wikipedia.org/wiki/Planetarion

    The game offers a player the choice between five races, each with their own types ships and advantages, allowing for a variety of strategies. Every few months, the game is reset, at which point winners are declared and a new round of play starts, commonly with a number of new features and updates to keep the gameplay balanced.

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  6. Aether (video game) - Wikipedia

    en.wikipedia.org/wiki/Aether_(video_game)

    Aether is a video game designed by Edmund McMillen and Tyler Glaiel and published by Armor Games, released on September 3, 2008.Players control a lonely boy and an octopus-like monster that the boy encounters, solving puzzles on different planets to restore them from monochrome to color.

  7. Earth 2150 - Wikipedia

    en.wikipedia.org/wiki/Earth_2150

    Earth 2150, also known as Earth 2150: Escape from the Blue Planet, is a real-time strategy game, originally published in 2000 by SSI and Polish developer Reality Pump and a sequel to Earth 2140. 2150 was one of the first commercial full-3D games of its kind.

  8. Solarquest - Wikipedia

    en.wikipedia.org/wiki/Solarquest

    SolarQuest is a space-age real estate trading board game published in 1985 and developed by Valen Brost, who conceived the idea in 1976. [1] The game is patterned after Monopoly, but it replaces pewter tokens with rocket ships and hotels with metallic fuel stations.

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    mail.aol.com

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