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Rise of an Empire received "mixed or average" reviews, and holds an aggregate score of 66 out of 100 on Metacritic, based on nineteen reviews. [91] PC Games ' Petra Fröhlich scored the game 74%, finding it inferior to the first four Settlers titles and Anno 1701, but superior to Heritage of Kings. She was critical of both the AI and the city ...
The Rise of Rome was created by the Age of Empires development team at Ensemble Studios, [10] with design led by Sandy Petersen, a scenario designer from the original game. [11] [12] The expansion was conceived to provide the studio with additional time to complete the development of the game's sequel, Age of Empires II: The Age of Kings, delayed from its originally planned release in 1998. [13]
According to Microsoft, The Rise of Rome demo received one million downloads from its official website alone by April 1999, [33] and another 350,000 from CNET's Download.com. [34] Sales of the game reached 1.2 million copies by June 2001. [35] The Rise of Rome won Computer Games Strategy Plus ' s 1998 "Add-On of the Year" award. The editors ...
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Its expansion, The Rise of Rome, follows the formation and rise of the Roman Empire. The Age of Kings and its Nintendo DS spin-off follow Europe and Asia through the Middle Ages . The Age of Kings ' expansion pack, The Conquerors , is set during the same period, but also includes scenarios about the Spanish conquest of the Aztec Empire, El Cid ...
Age of Empires using the Genie Engine The Rise of Rome using the Genie Engine Age of Empires II using the Genie Engine The Conquerors using the Genie Engine. The Genie Engine is a game engine developed by Ensemble Studios and used in several computer games, such as Age of Empires, Age of Empires II and its expansions (but is not used in other Ensemble Studios games) and Star Wars: Galactic ...
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
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