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  2. Decision tree pruning - Wikipedia

    en.wikipedia.org/wiki/Decision_tree_pruning

    Pre-pruning procedures prevent a complete induction of the training set by replacing a stop criterion in the induction algorithm (e.g. max. Tree depth or information gain (Attr)> minGain). Pre-pruning methods are considered to be more efficient because they do not induce an entire set, but rather trees remain small from the start.

  3. C4.5 algorithm - Wikipedia

    en.wikipedia.org/wiki/C4.5_algorithm

    C4.5 is an algorithm used to generate a decision tree developed by Ross Quinlan. [1] C4.5 is an extension of Quinlan's earlier ID3 algorithm.The decision trees generated by C4.5 can be used for classification, and for this reason, C4.5 is often referred to as a statistical classifier.

  4. Grafting (decision trees) - Wikipedia

    en.wikipedia.org/wiki/Grafting_(decision_trees)

    The nodes and leaves can be identified from the given information and the decision trees are constructed. One such decision tree is as follows, Decision Tree branch for the information. Here the X-axis is represented as A and Y-axis as B. There are two cuts in the decision trees – nodes at 11 and 5 respective to A.

  5. Decision tree learning - Wikipedia

    en.wikipedia.org/wiki/Decision_tree_learning

    The problem of learning an optimal decision tree is known to be NP-complete under several aspects of optimality and even for simple concepts. [34] [35] Consequently, practical decision-tree learning algorithms are based on heuristics such as the greedy algorithm where locally optimal decisions are made at each node. Such algorithms cannot ...

  6. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games ( Tic-tac-toe , Chess , Connect 4 , etc.).

  7. Prune and search - Wikipedia

    en.wikipedia.org/wiki/Prune_and_search

    Prune and search is a method of solving optimization problems suggested by Nimrod Megiddo in 1983. [ 1 ] The basic idea of the method is a recursive procedure in which at each step the input size is reduced ("pruned") by a constant factor 0 < p < 1 .

  8. ID3 algorithm - Wikipedia

    en.wikipedia.org/wiki/ID3_algorithm

    In decision tree learning, ID3 (Iterative Dichotomiser 3) is an algorithm invented by Ross Quinlan [1] used to generate a decision tree from a dataset. ID3 is the precursor to the C4.5 algorithm , and is typically used in the machine learning and natural language processing domains.

  9. Incremental decision tree - Wikipedia

    en.wikipedia.org/wiki/Incremental_decision_tree

    An incremental decision tree algorithm is an online machine learning algorithm that outputs a decision tree. Many decision tree methods, such as C4.5 , construct a tree using a complete dataset. Incremental decision tree methods allow an existing tree to be updated using only new individual data instances, without having to re-process past ...