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Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine.Founded by Francis Poulain, François Lionet and Yves Lamoureux, [1] Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system.
Games in this category utilize game engines developed by Clickteam (a software editor). Pages in category "Clickteam Fusion games" The following 19 pages are in this category, out of 19 total.
A later update, which was built using the Chowdren runtime for Clickteam Fusion 2.5 by MP2 Games, introduced builds for OS X and Linux on 30 September 2015. On 12 January 2016, it was announced that Not a Hero would be released for PlayStation 4 on 2 February 2016, with the PlayStation Vita version being officially cancelled later that day.
2013 Clickteam Fusion 2.5; 2006 The Games Factory 2.0; 2006 Multimedia Fusion 2.0; 2002 Multimedia Fusion 1.5; 1999 Jamagic 1997-98 Multimedia Fusion 1.0; 1996-97 The Games Factory 1.0; 1995-96 Corel Click & Create; 1993-94 Klik & Play; 1993 AMOSPro Compiler; 1992 AMOS Professional; 1992 Easy AMOS; 1991 AMOS Compiler; 1990 AMOS BASIC; 1989 STOS ...
A Linux version of Clickteam Fusion 3 was mentioned, but has yet to be released. [234] The Godot, Defold, and Solar2D game engines also supports creating games on Linux, [235] as do the commercial UnrealEd [236] and Unity Editor, [237] [238] The visual programming environments Snap!, Scratch 1.X [239] and Tynker are Linux compatible.
Proprietary, GPL-3.0-or-later (version 1 [4] and 2 [5]) Cross-platform, compatible with OpenGL, OpenAL, and Newton Game Dynamics libraries; defining features include ability for advanced object interaction via use of Newton's physics code id Tech 0 Wolfenstein 3D engine: C: 1992 Yes 2.5D Windows, Linux, macOS
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser.
The developers of NetObjects Fusion intended to give them a user interface and a workflow they are used to. [ 10 ] After the first use of a pre-release version in 1996, photojournalist Rick Smolan said: "NetObjects was the only tool that would enable a team of the world's top picture editors and writers to become instant Web page designers.