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Snake (Finnish: Matopeli) [1] is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone.In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.
Single-player versions are less prevalent and have one or more snakes controlled by the computer, as in the light cycles segment of the 1982 Tron arcade game. In the most common single-player game, the player's snake is of a certain length, so when the head moves the tail does too. Each item eaten by the snake causes the snake to get longer.
Blockade is the progenitor of the snake video game genre which features hundreds of games, including multiple arcade clones of Blockcade, the Atari Video Computer System's Surround (1977), the 1982 single-player home computer game Snake Byte, and Snake (1998) for Nokia's mobile phones. [19] [12] [20]
But perhaps the most fun is that snake game, which can be played through the Google Doodle. Though it was launched on Wednesday, when the Lunar New Year began, it can still be played now.
This page was last edited on 20 January 2018, at 05:03 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Hideo Kojima (小島 秀夫, Kojima Hideo, born August 24, 1963) is a Japanese video game designer. Regarded as one of the first auteurs of video games, [2] he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his games.
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The first arcade game, Computer Space, was created by Nolan Bushnell and Ted Dabney, the founders of Atari, Inc., and released in 1971; the company followed on its success the next year with Pong. The industry grew modestly until the release of Taito 's Space Invaders in 1978 and Namco 's Pac-Man in 1980, creating a golden age of arcade video ...
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