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Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
In addition to using SMILE, educators can now create executable programs on mobile devices to help facilitate learning in the classroom. [21] SMILE workshops on Music, Language Arts, and Mathematics were implemented in Misiones and Talarin in August 2011. By using an exploratory learning pedagogy, students were able to compose songs.
ExploreLearning is a Charlottesville, Virginia-based education technology company that operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization. [1]
The effective delivery of that content is measured, monitored, and maintained with an array of assessment and management tools that may also be part of that system. Integrated learning systems are generally associated with educational/academic environments, but are also deployed within private industry, for example, as a way to introduce ...
In 2010 the website www.computerbasedmath.org was set up to start developing a new curriculum and interactive digital learning materials to support it. It holds an annual conference. In February 2013, Estonia announced that it would be piloting a Computer-Based Math developed statistics course [9] [10] [11] in cooperation with the University of ...
Intelligent tutoring systems have been criticized for being too "instructivist" and removing intrinsic motivation, social learning contexts, and context realism from learning. [ 103 ] Practical concerns, in terms of the inclination of the sponsors/authorities and the users to adapt intelligent tutoring systems, should be taken into account. [ 98 ]
Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...