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  2. Hunt: Showdown - Wikipedia

    en.wikipedia.org/wiki/Hunt:_Showdown

    Hunt was initially planned to be a free-to-play game, however, Adams emphasized that the game would still have the quality and size of a "AAA" title. Hunt was to be monetized purely through cosmetic items and experience boosts, [ 19 ] [ 20 ] however, when the game launched in Early Access on 22 February 2018, it was released with a pay-to-play ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  4. Crytek - Wikipedia

    en.wikipedia.org/wiki/Crytek

    The E3 2000 Crytek demo disk. Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany. [4] One of their first projects was a tech demo of a game called X-Isle: Dinosaur Island, which showcased their game engine technology that offered larger viewing distances than other game engines could at that time.

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  6. Gunfire Games - Wikipedia

    en.wikipedia.org/wiki/Gunfire_Games

    Gunfire Games, LLC is an American video game developer based in Austin, Texas.The studio was founded by David Adams in July 2014, bringing with him the core team of Crytek USA just before that studio's closure.

  7. Category:Hunting video games - Wikipedia

    en.wikipedia.org/wiki/Category:Hunting_video_games

    C. Cabela's Alaskan Adventures; Cabela's Big Game Hunter (video game) Cabela's Big Game Hunter 2012; Cabela's Big Game Hunter III; Cabela's Dangerous Hunts

  8. Huntdown - Wikipedia

    en.wikipedia.org/wiki/Huntdown

    Huntdown (sometimes stylized as HUNTDOWN) is a 2020 run-and-gun video game developed by Easy Trigger and published by Coffee Stain Publishing.It was released for Microsoft Windows, macOS, PlayStation 4, Xbox One and Nintendo Switch in May 2020.

  9. Creative Assembly Sofia - Wikipedia

    en.wikipedia.org/wiki/Creative_Assembly_Sofia

    Black Sea Studios was founded by Vesselin Handjiev, the lead designer of Tzar: The Burden of the Crown, on 7 May 2001 in Sofia, Bulgaria. [1] [2] At the time, the company began developing three separate games: two real-time strategy games and one arcade-style action game. [2]