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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    During execution, the distance of a node N is the length of the shortest path discovered so far between the starting node and N. [ 18 ] From the unvisited set, select the current node to be the one with the smallest (finite) distance; initially, this is the starting node (distance zero).

  3. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Find the Shortest Path: Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  4. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* is an informed search algorithm, or a best-first search, meaning that it is formulated in terms of weighted graphs: starting from a specific starting node of a graph, it aims to find a path to the given goal node having the smallest cost (least distance travelled, shortest time, etc.).

  5. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes . This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph .

  6. Contraction hierarchies - Wikipedia

    en.wikipedia.org/wiki/Contraction_hierarchies

    The contraction hierarchies (CH) algorithm is a two-phase approach to the shortest path problem consisting of a preprocessing phase and a query phase.As road networks change rather infrequently, more time (seconds to hours) can be used to once precompute some calculations before queries are to be answered.

  7. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Solution of a travelling salesman problem: the black line shows the shortest possible loop that connects every red dot. In the theory of computational complexity, the travelling salesman problem (TSP) asks the following question: "Given a list of cities and the distances between each pair of cities, what is the shortest possible route that visits each city exactly once and returns to the ...

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