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  2. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing.

  3. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  4. List of widget toolkits - Wikipedia

    en.wikipedia.org/wiki/List_of_widget_toolkits

    Its graphics are GPU-accelerated and it supports styling, and mixing its own implementation controls with native system controls, which lets apps use native behaviour where it's important (for example, for IME text input.) IP Pascal uses a graphics library built on top of standard language constructs. Also unusual for being a procedural toolkit ...

  5. Graphical user interface testing - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface...

    A popular method used in the CLI environment is capture/playback. Capture playback is a system where the system screen is "captured" as a bitmapped graphic at various times during system testing. This capturing allowed the tester to "play back" the testing process and compare the screens at the output phase of the test with expected screens.

  6. Utah teapot - Wikipedia

    en.wikipedia.org/wiki/Utah_teapot

    The teapot model was created in 1975 by early computer graphics researcher Martin Newell, a member of the pioneering graphics program at the University of Utah. [3] It was one of the first to be modeled using Bézier curves rather than precisely measured.

  7. Java OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenGL

    Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license.

  8. Abstract Window Toolkit - Wikipedia

    en.wikipedia.org/wiki/Abstract_Window_Toolkit

    The AWT is part of the Java Foundation Classes (JFC) — the standard API for providing a graphical user interface (GUI) for a Java program. AWT is also the GUI toolkit for a number of Java ME profiles. For example, Connected Device Configuration profiles require Java runtimes on mobile telephones to support the Abstract Window Toolkit.

  9. List of information graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_information...

    Vector graphics software can be used for manual graphing or for editing the output of another program. Please see: Category:Vector graphics editors; Comparison of vector graphics editors; A few online editors using vector graphics for specific needs have been created.

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