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Software engineering is a fundamental aspect of robotics, focusing on the development of the code and systems that control a robot's hardware, manage real-time decision-making, and ensure reliable operation in complex environments. Software in robotics encompasses both low-level control software and high-level applications that enable advanced ...
The following outline is provided as an overview of and topical guide to robotics: . Robotics is a branch of mechanical engineering, electrical engineering and computer science that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing.
Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. [1] Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer science, robotics focuses on robotic automation algorithms.
The e-Yantra Robotics Competition (eYRC) is the flagship initiative of the e-Yantra project. The competition is open to students from an engineering or polytechnic background and comprises 2 stages spanning over 6–7 months. Stage 1 is open to all and is a Robotics MOOC (Massive Online Open Course). During the competition, the participating ...
Educational robotics can be a useful tool in early and special education. [12] According to a journal on new perspectives in science education, educational robotics can help to develop abilities that promote autonomy and assist their integration into society. Social and personal skills can also be developed through educational robotics. [13]
FIRST Tech Challenge (FTC), formerly known as FIRST Vex Challenge, is a robotics competition for students in grades 7–12 to compete head to head, by designing, building, and programming a robot to compete in an alliance format against other teams.
Cognitive Robotics or Cognitive Technology is a subfield of robotics concerned with endowing a robot with intelligent behavior by providing it with a processing architecture that will allow it to learn and reason about how to behave in response to complex goals in a complex world.
Karel is an educational programming language for beginners, created by Richard E. Pattis in his book Karel The Robot: A Gentle Introduction to the Art of Programming. Pattis used the language in his courses at Stanford University, California. The language is named after Karel Čapek, a Czech writer who introduced the word robot in his play R.U ...