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In 2014, a £100 Sinclair ZX Spectrum Vega retro video game console was announced by Retro Computers and crowdfunded on IndieGogo, with the apparent backing of Clive Sinclair as an investor, [4] but without a full keyboard and manufactured in a limited capacity. [5] It was released on 24 April 2015. [6] Limited Edition Gold ZX Spectrum Vega Console
The ZX Spectrum Vega+ is a handheld game console based on the ZX Spectrum and designed by Rick Dickinson [3] as a follow-up to the ZX Spectrum Vega handheld TV game which was released in 2015. Only a small number of Vega+ machines were released, before Retro Computers (who manufactured the devices) was wound up.
The Spectrum was returned to its polystyrene home and placed back in the attic, where it remains to this day. I'm sitting there, in my parent's lounge, as my dad comes down the stairs with what ...
A running gag in Scott Pilgrim vs. the World features character Julie Powers being censored with the sound effects of the ZX Spectrum. The director of the film, Edgar Wright, who was a big fan of the Spectrum, stated that he always used to wait for Spectrum games to load when he was a teenager.
Horizons: Software Starter Pack is a software compilation for the ZX Spectrum, designed by Psion Software Ltd and published by Sinclair Research Ltd in 1982. [1] It was not released on its own, but came bundled with new ZX Spectrums. [2]
This is a sortable list of games for the ZX Spectrum home computer. There are currently 1978 games in this incomplete list.. According to the 90th issue of GamesMaster, the ten best games released were (in descending order) Head Over Heels, Jet Set Willy, Skool Daze, Renegade, R-Type, Knight Lore, Dizzy, The Hobbit, The Way of the Exploding Fist, and Match Day II.
To compute the real ZX Spectrum colours, a measurement of the phase-amplitude shift of the chroma sub-carrier has to be performed, for each colour, by an oscilloscope on the ZX Spectrum's PAL output. [citation needed] In the ZX Spectrum encoding, the colour components are in the GRB (green, red, blue) order, rather than the more common RGB order.
In a retrospective review, Chris Wilkins of Eurogamer noted that the colourful graphics and sound effects were advanced for the time, but what truly made for a "faultless" experience was its simple gameplay. [9] ZX Computing praised the game's playability and replay value, stating that Jetpac was "a very well put together piece of software". [14]